Displays and Layers: basic concepts
PyProcGame display basics The Mode architecture of PyProcGame allows every mode to provide a display ‘Layer’ to be shown on the DMD. The Layer should be thought of exactly as the Layer metaphor in Photoshop or other image editing software. The Layer family of classes in PyProcGame represent the various container classes for types of content to be displayed on the DMD, and The ordering of the Layers is dictated by the priority of the Modes, with the highest priority mode (largest number) being the top-most layer and the lowest priority mode would be the bottom-most layer (assuming all layers are opaque).